The Mission
Binxadinx Studio
Founded 2023 | Chicago Suburbs, Illinois
Binxadinx Games is a small, independent tabletop design studio started by game designer and creative human David Bock. From the beginning, the goal wasn’t just to make great games—it was to rethink how a game company could work. One that leads with heart, puts people first, and values quality over quantity.
With Rocket Ranchers now acquired by PickPocket Games, we’ve shifted our focus to creating games for outside publishers. This allows us to focus on making fun games, great experiences, and letting those folks handle the rest. This is a studio that believes in treating collaborators like humans, not content machines. In making space for creativity. In building slowly and steadily, not chasing trends.
What We Stand For
- Fewer games, better made
- Community over ad spend: We believe word-of-mouth is more powerful than big-budget marketing
- No generative-AI art: We pay real artists for real work
- Creative freedom matters
- No crunch, no burnout: We work on timelines that make sense
- Health comes first—always
- Transparency with our community: No gatekeeping, no corporate speak
- Games that are easy to learn and priced fairly
- Beauty and depth, not just polish: No empty shine, no “gilding the lily”
Why “Binxadinx”?
(Pronounced Binks-uh-dinks)
When David took their toddler to the Brookfield Zoo, they came home with a dinosaur plushie. When asked what its name was, their kid proudly declared: “Binxadinx.” It was adorable. Strange. Perfect. He joked that if he ever started a game company, that’d be the name.
The Officers

David Bock / Owner
David (he/they) is the lead game designer and directs the visual direction for the company. When not running Binxadinx, he provides creative services to the rest of the industry at MADBOC (formerly The Game Bocks) as well as working for Red Raven Games and Son of Oak. In his free moments, he can be found reading manga, watching k-dramas, or playing video games. He hosts a weekly game night in and loves playing D&D. He lives in the Chicago suburbs.

JAMIE MADISON / PROJECT MANAGER
Jamie helps us keep on track as our project manager and communications lead. Jamie (she/they) is an avid gamer and loves playing Animal Crossing. She enjoys hanging out with friends in Chicago, going to live shows, and listening to music, with a particular love for Nine Inch Nails concerts and Riot Fest. She brings the same energy and care she puts into her personal life into her work and the teams she supports. She lives in Ingleside, Illinois with her family.
The Crew

Cam Kendell / Illustrator
Cam (he/him) was the first person we ever hired and provided the illustrations for Rocket Ranchers Herding Cats in Space. When not drawing space cats or rocket ships, Cam enjoys birding, rocking on the accordion, losing at board games, and hiking in the beautiful Utah mountains with his wife and four children, hoping to see a black bear... from a safe distance.

Lianne Pflug / Illustrator
Lianne (she/her) is the illustrator for Silk & Venom. She is a freelance illustrator currently living in Baltimore, MD. As a hobbyist gardener and lover of the outdoors, Lianne seeks to create work that captures the beauty and wonder of the natural world through her artwork. When she's not drawing, you can find her romping around outside in search of cool plants, playing video games on the couch, or looking at pictures of weird bugs on the internet.

Sierra Bosse / Illustrator
Sierra (she/her) is one of our illustrators for Start Your Rockets (2025). She is currently attending Ringling College of Art and Design, pursuing a Bachelor's in Fine Arts and a focus in Illustration. Her current work involves explorations in children's literature, book/magazine cover design, and board game illustration. In her downtime, she enjoys crafting, reading, watching animated shows, and playing video games. She is originally from Kentucky and lives in Sarasota, Florida.

Andrew Gerlicher / Music and Tabletopia
Andrew (he/him) writes the music for our Kickstarters and also helps us set up prototypes for playtesting on Tabletopia. He is a composer, music educator, and board game addict living near Los Angeles. In recent years, Andrew's music has appeared in short films, feature films, video games, stage dramas, national advertisements, and television shows. He also works alongside other professional composers in a co-composer and production assistant capacity as time allows.

Mike Young / Advisor
Mike (he/him) consults with us on the production of our games and brand vision. He provides an incredible wealth of experience to our team. Mike has years of experience in the board game industry, having worked with a variety of incredible companies and overseen a number of successful projects. Mike currently works in marketing for 25th Century Games.
The Shipyard

Impressions Distribution
English Language Sales and Distribution | Worldwide. We partnered with Impressions before our Kickstarter began. We're just getting started as a business and while we have a lot of experience making games, getting them out there for sale is somewhere we're lacking. We felt it best to use a consignment company like Impressions to get folks looking at our games and to take care of all our overseas work. Plus, they're part of Flat River Group which are some of the best in the industry when it comes to delivery.

Longpack games & Toys
Board Game Manufacturing and Production. We spoke to over a dozen different manufacturers before we decided to go with Long Pack. They provided the best balance of quality, communication, and price. There are other companies we might work with in the future on different projects -- but for now, these are our main printers!
Last notes
We want to be a safe space for all gamers.
Gamers of all ages, ethnicities, orientations, and genders are welcome at our game tables. We have a zero-tolerance policy toward bigotry, sexism, and racism within our forums, game demos, and employees. If you ever have any issues or concerns, reach out so we can help.
Fan-Made Products.
We love going to Artist’s Alley whenever we visit conventions and we love supporting independent artists who love our stuff. Contact us to learn about our fan-made licensing options (which are extremely affordable) to make your art legit (and so our lawyers don’t call you). Once approved, so long as you’re an independent artist and everything you sell is 100% original art created by you (no AI and no use of our original art) — you can make the following items for sale at your next booth:
- Plush toys
- Keychains
- Enamel Pins
- Apparel
- Posters